Add interpolation to collision tests

Adding interpolation is quite easy, and it would definitely improve many cases, especially in high speed collisions.

Id #9 | Release: None | Updated: Apr 29, 2010 at 3:51 PM by Julienv42 | Created: Apr 29, 2010 at 3:51 PM by Julienv42

Limit available bonuses

Each level should have only a subset of all drop types. There are several possible approaches to this: List all available bonuses in level data. Create a set for each difficulty Create packs and ...

Id #6 | Release: None | Updated: Mar 31, 2010 at 5:04 PM by Julienv42 | Created: Mar 31, 2010 at 5:04 PM by Julienv42

Special effect: brick explosion

Create an effect when a brick explode. Could be based on the 'explode' shader sample.

Id #5 | Release: None | Updated: Mar 31, 2010 at 5:01 PM by Julienv42 | Created: Mar 31, 2010 at 5:01 PM by Julienv42

Create the three full campaigns.

There is quite a lot of level design to do. Create levels for easy, medium and hard difficulties.

Id #3 | Release: None | Updated: Mar 31, 2010 at 4:59 PM by Julienv42 | Created: Mar 31, 2010 at 4:59 PM by Julienv42

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